M:tG card similarity search
2UU · Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Ponder | U | Sorcery | Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
| Malicious Eclipse | 1BB | Sorcery | All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead. |
| The Eighth Doctor | 4WU | Legendary Creature — Time Lord Doctor | When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." 4/4 |
| Alora, Merry Thief | 2U | Legendary Creature — Halfling Rogue | Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.) 3/2 |
| Garruk's Packleader | 4G | Creature — Beast | Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4 |
| Appetite for Brains | B | Sorcery | Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card. |
| Puresight Merrow | W/UW/U | Creature — Merfolk Wizard | {W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) 2/2 |
| Melesse Spirit | 3WW | Creature — Angel Spirit | Flying, protection from black 3/3 |
| Master the Way | 3UR | Sorcery | Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand. |
| Sea Gate Restoration | 4UUU | Sorcery | Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |