Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

All of History, All at Once

2UU · Sorcery

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Similar cards

Color identity:
NameManaTypeText
Emrakul's Influence 2GGEnchantment Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Haunted House Artifact — Attraction Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Spire Patrol 2WUCreature — Human Soldier Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2
Wall of Frost 1UUCreature — Wall Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7
Wild Mongrel 1GCreature — Dog Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2
Blast of Genius 4URSorcery Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Explosive Revelation 3RRSorcery Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Livio, Oathsworn Sentinel 1WLegendary Creature — Human Knight {1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.) 2/2
Stave Off WInstant Target creature gains protection from the color of your choice until end of turn.
Treacherous Blessing 2BEnchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Page 215