M:tG card similarity search
1GWU · Legendary Creature — Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3
Name | Mana | Type | Text |
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Animus of Night's Reach | Enchantment Creature — Spirit | Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4 | |
Mercy Killing | 2G/W | Instant | Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power. |
Rush of Battle | 3W | Sorcery | Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) |
Renegade's Getaway | 2B | Instant | Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) |
Brazen Wolves | 2R | Creature — Wolf | Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. 2/3 |
Emrakul's Evangel | 2G | Creature — Human Horror | {T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. 3/2 |
Blessed Sanctuary | 3WW | Enchantment | Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. |
Devoted Paladin | 4W | Creature — Orc Knight | Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 4/4 |
Fortifying Provisions | 2W | Enchantment | Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
Creakwood Liege | 1B/GB/GB/G | Creature — Horror | Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. 2/2 |