M:tG card similarity search
| Name | Mana | Type | Text | 
|---|---|---|---|
| Sanctuary Lockdown | 2W | Enchantment | Humans you control get +1/+1. {2}, Tap two untapped Humans you control: Tap target creature an opponent controls. | 
| Celestial Enforcer | 2W | Creature — Human Cleric | {1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying. 2/3 | 
| Nomad Decoy | 2W | Creature — Human Nomad | {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard. 1/2 | 
| Choking Tethers | 3U | Instant | Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature. | 
| Errant Doomsayers | 1W | Creature — Human Rebel | {T}: Tap target creature with toughness 2 or less. 1/1 | 
| Frostbridge Guard | 1W | Creature — Elemental Soldier | {2}{W}, {T}: Tap target creature. 2/2 | 
| Royal Assassin | 1BB | Creature — Human Assassin | {T}: Destroy target tapped creature. 1/1 | 
| Old Guard | 1W | Artifact Creature — Cyborg Soldier | {W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) 2/1 | 
| Aphetto Grifter | 2U | Creature — Human Wizard | Tap two untapped Wizards you control: Tap target permanent. 1/1 | 
| Silkbind Faerie | 2W/U | Creature — Faerie Rogue | Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.) 1/3 |