Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alchemist's Gambit

1RR · Sorcery

Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.

Similar cards

Color identity:
NameManaTypeText
Charming Prince 1WCreature — Human Noble When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. 2/2
Palisade Giant 4WWCreature — Giant Soldier All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead. 2/7
The Black Gate Legendary Land — Gate As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Goblin Legionnaire RWCreature — Goblin Soldier {R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn. 2/2
Gilded Light 1WInstant You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)
Wolfbitten Captive GCreature — Human Werewolf {1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. 1/1
The Great Work Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
Wooden Stake 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Rune of Protection: Black 1WEnchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Halls of Mist Land Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.
Page 231