Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akroma, Vision of Ixidor

5WW · Legendary Creature — Angel

Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6

Similar cards

Color identity:
NameManaTypeText
Undercity Upheaval 1GGSorcery Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
Dragon Mantle REnchantment — Aura Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Auspicious Arrival 1WInstant Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Grimdancer 1BBCreature — Nightmare Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. 3/3
Barbarian Bully 2RCreature — Human Barbarian Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn. 2/2
Ognis, the Dragon's Lash 1B/RRR/GLegendary Creature — Viashino Warrior Haste Whenever a creature you control with haste attacks, create a tapped Treasure token. 3/3
Kor Sky Climber 2WCreature — Kor Soldier Ally {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2
Syr Armont, the Redeemer 3GWLegendary Creature — Human Knight When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. 4/4
Aven Warhawk 4WCreature — Bird Soldier Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying 2/2
Cunning Breezedancer 4WUCreature — Dragon Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. 4/4
Page 453