Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akroma, Angel of Wrath

5WWW · Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6

Similar cards

Color identity:
NameManaTypeText
Steadfast Sentinel 3WCreature — Human Cleric Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3
Drach'Nyen 4BRLegendary Artifact — Equipment Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Major Teroh 3WLegendary Creature — Bird Soldier Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. 2/3
Levitation 2UUEnchantment Creatures you control have flying.
Kamahl, Fist of Krosa 4GGLegendary Creature — Human Druid {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. 4/3
Benalish Faithbonder 1WCreature — Human Cleric Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3
A-Carnelian Orb of Dragonkind 2RArtifact {T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Falkenrath Marauders 3RRCreature — Vampire Warrior Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. 2/2
Astral Dragon 6UUCreature — Dragon Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4
Whip Sergeant 2RCreature — Human Soldier {R}: Target creature gains haste until end of turn. (It can attack this turn.) 2/1
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