M:tG card similarity search
5WWW · Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Boris Devilboon | 3BR | Legendary Creature — Zombie Wizard | {2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon. 2/2 |
| Paragon of Fierce Defiance | 3R | Creature — Human Warrior | Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2 |
| Cruel Feeding | B | Instant | Strive — This spell costs {2}{B} more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
| Axgard Cavalry | 1R | Creature — Dwarf Berserker | {T}: Target creature gains haste until end of turn. 2/2 |
| Cold-Water Snapper | 5U | Creature — Turtle | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5 |
| Scaled Behemoth | 4GG | Creature — Crocodile | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 6/7 |
| Wardscale Crocodile | 4G | Creature — Crocodile | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/3 |
| Crash of Rhino Beetles | 4G | Creature — Insect | Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. 5/5 |
| Case of the Shattered Pact | 2 | Enchantment — Case | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
| Goblin Slingshot | Artifact — Contraption | Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn. |