M:tG card similarity search
W · Creature — Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Exuberant Wolfbear | 3G | Creature — Wolf Bear | Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. 4/4 |
| Panicked Bystander | 1W | Creature — Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2 |
| Gale, Storm Conduit | 3UR | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0." 4/5 |
| Seahunter | 2UU | Creature — Human Mercenary | {3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2 |
| Archmage Emeritus | 2UU | Creature — Human Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2/2 |
| Samut, Vizier of Naktamun | 1RG | Legendary Creature — Human Warrior Cleric | First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3 |
| Snooping Newsie | UB | Creature — Human Rogue | When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink. 2/2 |
| Mindreaver | UU | Creature — Human Wizard | Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. {U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. 2/1 |
| A-Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn. 0/3 |
| Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. 0/2 |