Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akoum Flameseeker

2R · Creature — Human Shaman Ally

Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. 3/2

Similar cards

Color identity:
NameManaTypeText
Sensation Gorger 1RRCreature — Goblin Shaman Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards. 2/2
Jorn, God of Winter 2GLegendary Snow Creature — God Whenever Jorn attacks, untap each snow permanent you control. 3/3
Waste Away 4BInstant As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
Holdout Settlement Land {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Survivors' Encampment Land — Desert {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
Captivating Vampire 1BBCreature — Vampire Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2
Zoyowa Lava-Tongue BRLegendary Creature — Goblin Warlock Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.) 2/2
Icewrought Sentry 2UCreature — Elemental Soldier Vigilance Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn. 2/3
Urborg Uprising 4BSorcery Return up to two target creature cards from your graveyard to your hand. Draw a card.
Tazeem Plane — Zendikar Creatures can't block. Whenever chaos ensues, draw a card for each land you control.
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