Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akki Coalflinger

1RR · Creature — Goblin Shaman

First strike {R}, {T}: Attacking creatures gain first strike until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Barbed Foliage 2GGEnchantment Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Drover Grizzly 2GCreature — Bear Mount Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/2
Goblin Rally 3RRSorcery Create four 1/1 red Goblin creature tokens.
Angelic Blessing 2WSorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Gift of the Fae 1WSorcery — Adventure Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Mighty Leap 1WInstant Target creature gets +2/+2 and gains flying until end of turn.
Center Soul 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Emerge Unscathed WInstant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Pashalik Mons 2RLegendary Creature — Goblin Warrior Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. 2/2
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
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