M:tG card similarity search
2WW · Sorcery
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Name | Mana | Type | Text |
---|---|---|---|
Chandra, Dressed to Kill | 1RR | Legendary Planeswalker — Chandra | [+1]: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." Loyalty 3 |
Parallel Thoughts | 3UU | Enchantment | When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand. |
Paperfin Rascal | 2U | Creature — Merfolk Rogue | When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/2 |
Jo Grant | 2W | Legendary Creature — Human Soldier | Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2 |
Fierce Empath | 2G | Creature — Elf | When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1 |
Embodiment of Flame | Creature — Elemental Wizard | Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. {1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. 3/3 | |
Demonic Collusion | 3BB | Sorcery | Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle. |
Armored Kincaller | 2G | Creature — Dinosaur | When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. 3/3 |
Spike Soldier | 2GG | Creature — Spike Soldier | Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0 |
Double Negative | UUR | Instant | Counter up to two target spells. |