M:tG card similarity search
3GG · Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kor Skyfisher | 1W | Creature — Kor Soldier | Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 |
| Breaker of Creation | 6CC | Creature — Eldrazi | When you cast this spell, you gain 1 life for each colorless permanent you control. Hexproof from each color Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) 8/4 |
| Reito Sentinel | 3 | Artifact Creature — Construct | Defender When Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library. 3/3 |
| Choked Estuary | Land | As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}. | |
| Confiscation Coup | 3UU | Sorcery | Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. |
| Calamity Bearer | 2RR | Creature — Giant Berserker | If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/4 |
| Rustic Clachan | Land | As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. {T}: Add {W}. Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) | |
| Growth-Chamber Guardian | 1G | Creature — Elf Crab Warrior | {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. 2/2 |
| Shoreline Scout | U | Creature — Merfolk Scout | When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1 |
| Gatecreeper Vine | 1G | Creature — Plant | Defender When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle. 0/2 |