M:tG card similarity search
3GG · Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dance of the Tumbleweeds | 1G | Sorcery | Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control. |
| Blooming Cactusfolk | 3GG | Creature — Plant Druid | Trample At the beginning of your end step, nonland cards in your hand perpetually gain "This spell {1} costs less to cast." 5/5 |
| Ice | 1U | Instant | Tap target permanent. Draw a card. |
| Dream Eater | 4UU | Creature — Nightmare Sphinx | Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 4/3 |
| Deal Broker | 3 | Artifact Creature — Construct | Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. {T}: Draw a card, then discard a card. 2/3 |
| Grip of Chaos | 4RR | Enchantment | Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) |
| Ruthless Lawbringer | 1WB | Creature — Vampire Assassin | When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. 3/2 |
| Dark Maze | 4U | Creature — Wall | Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. 4/5 |
| Rampant Rejuvenator | 3G | Creature — Plant Hydra | Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. 0/0 |
| From the Catacombs | 3BB | Sorcery | Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. You take the initiative. Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |