M:tG card similarity search
3B · Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Name | Mana | Type | Text |
---|---|---|---|
Liturgy of Blood | 3BB | Sorcery | Destroy target creature. Add {B}{B}{B}. |
Ire of Kaminari | 3R | Instant — Arcane | Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard. |
Suspicious Detonation | 4R | Sorcery | This spell costs {3} less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature. |
Intrepid Hero | 2W | Creature — Human Soldier | {T}: Destroy target creature with power 4 or greater. 1/1 |
Garruk Relentless | 3G | Legendary Planeswalker — Garruk | When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token. Loyalty 3 |
Demon-Possessed Witch | Creature — Human Shaman | When this creature transforms into Demon-Possessed Witch, you may destroy target creature. 4/3 | |
Scrapdiver Serpent | 5UU | Creature — Serpent | Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. 5/5 |
Halo Hunter | 2BBB | Creature — Demon | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. 6/3 |
Blufferfish | 4UU | Creature — Fish | {3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn. 3/6 |
Bouncing Beebles | 2U | Creature — Beeble | Bouncing Beebles can't be blocked as long as defending player controls an artifact. 2/2 |