M:tG card similarity search
1G · Creature — Elf Detective
When Aftermath Analyst enters the battlefield, mill three cards. {3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Zombie Scavengers | 2B | Creature — Zombie | Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. 3/1 |
| Sharae of Numbing Depths | 2WU | Legendary Creature — Merfolk Wizard | When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. 2/3 |
| Skyscanner | 3 | Artifact Creature — Thopter | Flying When Skyscanner enters the battlefield, draw a card. 1/1 |
| Nessian Wanderer | 1G | Creature — Satyr Scout | Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 1/3 |
| Scarblade Elite | BB | Creature — Elf Assassin | {T}, Exile an Assassin card from your graveyard: Destroy target creature. 2/2 |
| Truga Jungle | Plane — Ergamon | All lands have "{T}: Add one mana of any color." Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. | |
| Wistful Selkie | G/UG/UG/U | Creature — Merfolk Wizard | When Wistful Selkie enters the battlefield, draw a card. 2/2 |
| Take Up Arms | 4W | Instant | Create three 1/1 white Warrior creature tokens. |
| Kinjalli's Dawnrunner | 2W | Creature — Human Scout | Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
| Loyal Gryff | 2W | Creature — Hippogriff | Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. 2/2 |