M:tG card similarity search
1W/B · Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Ice | 1U | Instant | Tap target permanent. Draw a card. |
| Farsight Adept | 2W | Creature — Kor Wizard | When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3 |
| Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
| Smelt-Ward Ignus | 1R | Creature — Elemental | {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 2/1 |
| Serpentine Kavu | 4G | Creature — Kavu | {R}: Serpentine Kavu gains haste until end of turn. 4/4 |
| Seshiro the Anointed | 4GG | Legendary Creature — Snake Monk | Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4 |
| Tentative Connection | 3R | Sorcery | This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
| Ocular Halo | 3U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Draw a card." {W}: Enchanted creature gains vigilance until end of turn. |
| Clear the Mind | 2U | Sorcery | Target player shuffles their graveyard into their library. Draw a card. |
| Learn from the Past | 3U | Instant | Target player shuffles their graveyard into their library. Draw a card. |