M:tG card similarity search
5G · Creature — Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) 4/4
Name | Mana | Type | Text |
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The Fallen Apart | 2BB | Creature — Zombie | The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4 |
Syndicate Recruiter | 2UB | Creature — Vampire Rogue | Flying Ward {1} Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand. 4/5 |
A-Oran-Rief Ooze | 2G | Creature — Ooze | When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |
Twisted Sewer-Witch | 3BB | Creature — Human Warlock | When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) 3/4 |
Ornitharch | 3WW | Creature — Archon | Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying. 3/3 |
Lost Order of Jarkeld | 2WW | Creature — Human Knight | As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+* |
Astral Slide | 2W | Enchantment | Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. |
Swarm Shambler | G | Creature — Fungus Beast | Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on Swarm Shambler. 0/0 |
Astral Dragon | 6UU | Creature — Dragon | Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4 |
Resolute Watchdog | W | Creature — Dog | Defender {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/3 |