Card Codex

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17 May 2024: Card library updated.

Aetherworks Marvel

4 · Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Apothecary Initiate WCreature — Kithkin Cleric Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 1/1
Sphere of Resistance 2Artifact Spells cost {1} more to cast.
Mana Reflection 4GGEnchantment If you tap a permanent for mana, it produces twice as much of that mana instead.
Urza's Chalice 1Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Elspeth Conquers Death 3WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Sapphire Leech 1UCreature — Leech Flying Blue spells you cast cost {U} more to cast. 2/2
Lavinia, Azorius Renegade WULegendary Creature — Human Soldier Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. 2/2
Throne of Bone 1Artifact Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Rishadan Pawnshop 2Artifact {2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Mystical Tether 2WEnchantment You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
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