Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aether Barrier

2U · Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.

Similar cards

Color identity:
NameManaTypeText
Gust of Wind 3USorcery This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
Nightveil Specter U/BU/BU/BCreature — Specter Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter. 2/3
Desperate Castaways 1BCreature — Human Pirate Desperate Castaways can't attack unless you control an artifact. 2/3
Explosion of Riches 5RSorcery Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Turnabout 2UUInstant Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Covetous Dragon 4RCreature — Dragon Flying When you control no artifacts, sacrifice Covetous Dragon. 6/5
Ardenn, Intrepid Archaeologist 2WLegendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2
Heaven Sent UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
Kiln Fiend 1RCreature — Elemental Beast Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. 1/2
Bonus Round 1RRSorcery Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
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