M:tG card similarity search
4GU · Legendary Creature — Serpent
You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Refocus | 1U | Instant | Untap target creature. Draw a card. |
| Parcelbeast | 2GU | Creature — Elemental Beast | Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. 2/4 |
| Garenbrig Growth | G | Sorcery — Adventure | Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.) |
| Life's Legacy | 1G | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power. |
| Destructive Flow | BRG | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonbasic land. |
| Insight | 2U | Enchantment | Whenever an opponent casts a green spell, you draw a card. |
| Azra Bladeseeker | 2R | Creature — Azra Warrior | When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card. 3/2 |
| Slate of Ancestry | 4 | Artifact | {4}, {T}, Discard your hand: Draw a card for each creature you control. |
| Hallowed Ground | 1W | Enchantment | {W}{W}: Return target nonsnow land you control to its owner's hand. |
| Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |