M:tG card similarity search
4GU · Legendary Creature — Serpent
You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Case of the Pilfered Proof | 1W | Enchantment — Case | Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Tranquil Path | 4G | Sorcery | Destroy all enchantments. Draw a card. |
| Mask of Riddles | UB | Artifact — Equipment | Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} |
| Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
| Savaen Elves | G | Creature — Elf | {G}{G}, {T}: Destroy target Aura attached to a land. 1/1 |
| Grotag Night-Runner | 2R | Creature — Goblin Rogue | Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. 2/3 |
| Akki Raider | 1R | Creature — Goblin Warrior | Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. 2/1 |
| Duelist of the Mind | 1U | Creature — Human Advisor | Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3 |
| Seismic Spike | 2RR | Sorcery | Destroy target land. Add {R}{R}. |
| Owl Familiar | 1U | Creature — Bird | Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. 1/1 |