Card Codex

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17 May 2024: Card library updated.

Aerial Guide

2U · Creature — Drake

Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Survive the Night 2WInstant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Levitation 2UUEnchantment Creatures you control have flying.
Ember Beast 2RCreature — Beast Ember Beast can't attack or block alone. 3/4
Cephalid Retainer 2UUCreature — Cephalid {U}{U}: Tap target creature without flying. 2/3
Arcbound Whelp 3RArtifact Creature — Dragon Flying {R}: Arcbound Whelp gets +1/+0 until end of turn. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
Thistledown Duo 2W/UCreature — Kithkin Soldier Wizard Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. 2/2
Flood UEnchantment {U}{U}: Tap target creature without flying.
Rapid Fire 3WInstant Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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