Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aerial Assault

2W · Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

Similar cards

Color identity:
NameManaTypeText
Timbermare 3GCreature — Elemental Horse Haste Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters the battlefield, tap all other creatures. 5/5
Haystack 1WArtifact {2}, {T}: Target creature you control phases out.
Ghor-Clan Savage 3GGCreature — Centaur Berserker Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) 2/3
Goldmaw Champion 2WCreature — Dwarf Warrior Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.) 2/3
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
Dakmor Salvage Land Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
Aberrant X1GCreature — Tyranid Mutant Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. 0/0
Savage Punch 1GSorcery Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Lead by Example 1GInstant Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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