M:tG card similarity search
2W · Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
| Name | Mana | Type | Text |
|---|---|---|---|
| Righteous War | 1WB | Enchantment | White creatures you control have protection from black. Black creatures you control have protection from white. |
| Deathsprout | 1BBG | Instant | Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
| Harrier Griffin | 5W | Creature — Griffin | Flying At the beginning of your upkeep, tap target creature. 3/3 |
| Harbin, Vanguard Aviator | WU | Legendary Creature — Human Soldier | Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. 3/2 |
| Phantom Monster | 3U | Creature — Illusion | Flying 3/3 |
| Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
| Wicked Akuba | BB | Creature — Spirit | {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2 |
| Kor Sky Climber | 2W | Creature — Kor Soldier Ally | {1}{W}: Kor Sky Climber gains flying until end of turn. 3/2 |
| Herald of Torment | 1BB | Enchantment Creature — Demon | Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3 |
| A-Dungeon Descent | Land | {T}: Add {C}. {1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. |