Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aerial Assault

2W · Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

Similar cards

Color identity:
NameManaTypeText
Bat- Creature — Bat Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+1
Drogskol Cavalry 5WWCreature — Spirit Knight Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4
Caustic Wasps 2GCreature — Insect Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. 1/1
Skyboon Evangelist 4WCreature — Bird Advisor Flying When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. 3/3
Brightmare 2WCreature — Unicorn When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3
Carnival of Souls 1BEnchantment Whenever a creature enters the battlefield, you lose 1 life and add {B}.
Burning of Xinye 4RRSorcery You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Rampaging War Mammoth 5RRCreature — Elephant Trample Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) When you cycle Rampaging War Mammoth, destroy up to X target artifacts. 9/7
Piranha Marsh Land Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}.
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
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