Card Codex

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17 May 2024: Card library updated.

Advice from the Fae

2/U2/U2/U · Sorcery

({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Bind Spirit 1BInstant — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
Alter Fate 1BSorcery — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Raise Dead BSorcery Return target creature card from your graveyard to your hand.
Return to Battle BSorcery Return target creature card from your graveyard to your hand.
Wildwood Rebirth 1GInstant Return target creature card from your graveyard to your hand.
Disturbed Burial 1BSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
Colossal Rattlewurm 2GGCreature — Wurm Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. 6/5
Spellmorph Raise Dead BInstant Return target creature card from your graveyard to your hand. Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)
Grim Harvest 1BInstant Return target creature card from your graveyard to your hand. Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Pixie Guide 1UCreature — Faerie Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1/3
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