Card Codex

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17 May 2024: Card library updated.

Adventure Awaits

1G · Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Similar cards

Color identity:
NameManaTypeText
Haggle RInstant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
Rooting Kavu 2GGCreature — Kavu When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. 4/3
Soulreaper of Mogis 2BEnchantment Creature — Minotaur Shaman {2}{B}, Sacrifice a creature: Draw a card. 2/3
Urabrask, Heretic Praetor 3RRLegendary Creature — Phyrexian Praetor Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. 4/4
Forgotten Creation 3UCreature — Zombie Horror Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. 3/3
Chill of Foreboding 2USorcery Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Celestial Vault 1WArtifact {W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down. {1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
Hunting Drake 4UCreature — Drake Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2
Charmed Griffin 3WCreature — Griffin Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand. 3/3
Cliff Threader 1WCreature — Kor Scout Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1
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