Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Adanto Vanguard

1W · Creature — Vampire Soldier

As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1

Similar cards

Color identity:
NameManaTypeText
A-Tenured Inkcaster 3BCreature — Vampire Warlock When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. 3/3
Squirrel Mob 1GGCreature — Squirrel Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. 2/2
Streambed Aquitects 1UUCreature — Merfolk Scout {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3
Falkenrath Noble 3BCreature — Vampire Noble Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. 2/2
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Treacherous Werewolf 2BCreature — Werewolf Minion Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." 2/2
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Ember-Eye Wolf 1RCreature — Wolf Haste {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. 1/2
Fists of Flame 1RInstant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Ursine Champion 1GCreature — Human Berserker {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2
Page 139