M:tG card similarity search
G · Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
| Name | Mana | Type | Text |
|---|---|---|---|
| Whims of the Fates | 5R | Sorcery | Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.) |
| Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
| Tasigur, the Golden Fang | 5B | Legendary Creature — Human Shaman | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand. 4/5 |
| Asmodeus the Archfiend | 4BB | Legendary Creature — Devil God | Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life. 6/6 |
| Settle the Wreckage | 2WW | Instant | Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. |
| Emergent Sequence | 1G | Sorcery | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. |
| Azorius Charm | WU | Instant | Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library. |
| Map the Frontier | 3G | Sorcery | Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. |
| Control of the Court | 1R | Sorcery | Draw four cards, then discard three cards at random. |
| Goblin Lore | 1R | Sorcery | Draw four cards, then discard three cards at random. |