Card Codex

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17 May 2024: Card library updated.

Abuelo, Ancestral Echo

1WU · Legendary Creature — Spirit

Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/2

Similar cards

Color identity:
NameManaTypeText
Otherworldly Escort 3WCreature — Human Detective Flash When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) {1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. 4/3
Cass, Hand of Vengeance 2RWLegendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3
Half-Orc, Half- Creature — Orc Warrior Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +3/+1
Stormrider Spirit 4UCreature — Spirit Flash Flying 3/3
Wanderer's Strike 4WSorcery Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Oblivion Strike 3BSorcery Devoid (This card has no color.) Exile target creature.
Synthetic Destiny 4UUInstant Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Force Void 2UInstant Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep.
The Long Reach of Night 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
Final Death 4BInstant Exile target creature.
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