M:tG card similarity search
2U · Creature — Fish Horror
Flash Ward {2} Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Grave Pact | 1BBB | Enchantment | Whenever a creature you control dies, each other player sacrifices a creature. |
| Trail of Mystery | 1G | Enchantment | Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. |
| Nissa's Judgment | 4G | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
| Bond of Discipline | 4W | Sorcery | Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. |
| Claim Jumper | 2W | Creature — Rabbit Mercenary | Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. 3/3 |
| Battlefield Scavenger | 1R | Creature — Jackal Rogue | You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card. 2/2 |
| Marshdrinker Giant | 3GG | Creature — Giant Warrior | When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. 4/3 |
| Eaten by Piranhas | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
| Myr Custodian | 3 | Artifact Creature — Myr | When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3 |
| Wish | 2R | Sorcery | You may play a card you own from outside the game this turn. |