Card Codex

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17 May 2024: Card library updated.

Aardwolf's Advantage

2R · Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

Similar cards

Color identity:
NameManaTypeText
Resistance Reunited 1WInstant Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
Guardians' Pledge 1WWInstant White creatures you control get +2/+2 until end of turn.
Furious Resistance RInstant Target blocking creature gets +3/+0 and gains first strike until end of turn.
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Heroic Charge 2WWInstant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Anax and Cymede 1RWLegendary Creature — Human Soldier First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. 3/2
Pendelhaven Elder 1GCreature — Elf Shaman {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1
Spectral Hunt-Caller 4GCreature — Wolf Spirit {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Enslaved Dwarf RCreature — Dwarf {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. 1/1
Strength of Night 2GInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
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