M:tG card similarity search
2W · Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Choking Fumes | 2W | Instant | Put a -1/-1 counter on each attacking creature. | 
| Brittle Effigy | 1 | Artifact | {4}, {T}, Exile Brittle Effigy: Exile target creature. | 
| Graven Abomination | 3 | Artifact Creature — Horror | Whenever Graven Abomination attacks, exile target card from defending player's graveyard. 3/1 | 
| Final Judgment | 4WW | Sorcery | Exile all creatures. | 
| Grey Knight Paragon | 4W | Creature — Astartes Knight | Flash Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. 4/4 | 
| Sunimret | 4BB | Sorcery | Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.) Exile all creatures. | 
| Reconnaissance | W | Enchantment | {0}: Remove target attacking creature you control from combat and untap it. | 
| Rolling Stones | 1W | Enchantment | Wall creatures can attack as though they didn't have defender. | 
| Sparring Regimen | 2W | Enchantment | When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. | 
| Angel of the Dire Hour | 5WW | Creature — Angel | Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4 |