Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Umara Mystic

1UR · Creature — Merfolk Wizard

Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Turn Against 4RInstant Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Teleportal URSorcery Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Kazandu Mammoth 1GGCreature — Elephant Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. 3/3
Benalish Veteran 2WCreature — Human Soldier Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2
Steadfast Cathar 1WCreature — Human Soldier Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1
Wei Ambush Force 1BCreature — Human Soldier Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1
Seafloor Oracle 2UUCreature — Merfolk Wizard Whenever a Merfolk you control deals combat damage to a player, draw a card. 2/3
Bosom Buddy 3WCreature — Elephant Townsfolk Whenever you cast a spell, you may gain ½ life for each word in that spell's name. 1/4
Hematite Talisman 2Artifact Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Voracious Vampire 2BCreature — Vampire Knight Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. 2/2
Page 232