M:tG card similarity search
1R · Creature — Wolf
Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Light the Way | W | Instant | Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand. |
| Urza, Planeswalker | Legendary Planeswalker — Urza | You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. [+2]: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life. [+1]: Draw two cards, then discard a card. [0]: Create two 1/1 colorless Soldier artifact creature tokens. [−3]: Exile target nonland permanent. [−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents. Loyalty 7 | |
| Geth's Summons | 2BB | Sorcery | Return up to one target creature card from your graveyard to the battlefield. Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control. |
| Chaos Imps | 4RR | Creature — Imp | Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5 |
| Neverwinter Hydra | XXGG | Creature — Hydra | As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) 0/0 |
| Rage Weaver | 1R | Creature — Human Wizard | {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |
| Covetous Geist | Creature — Spirit Rogue | Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
| Enslaved Horror | 3B | Creature — Horror | When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4 |
| Lifecraft Cavalry | 4G | Creature — Elf Warrior | Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 4/4 |
| Subtle Strike | 1B | Instant | Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. |