M:tG card similarity search
2UB · Creature — Vampire Wizard
Flying, ward {2} As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Yavimaya Enchantress | 2G | Creature — Human Druid | Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. 2/2 |
| Obscura Ascendancy | WUB | Enchantment | Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3. |
| Magister of Worth | 4WB | Creature — Angel | Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. 4/4 |
| Breath of Life | 3W | Sorcery | Return target creature card from your graveyard to the battlefield. |
| False Defeat | 3W | Sorcery | Return target creature card from your graveyard to the battlefield. |
| Resurrection | 2WW | Sorcery | Return target creature card from your graveyard to the battlefield. |
| Rise Again | 4B | Sorcery | Return target creature card from your graveyard to the battlefield. |
| Zombify | 3B | Sorcery | Return target creature card from your graveyard to the battlefield. |
| Signature Spells | 4UU | Enchantment | When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost. |
| Scourge of the Nobilis | 2R/W | Enchantment — Aura | Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) |