Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Ready to Rumble

4R · Instant

Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.

Similar cards

Color identity:
NameManaTypeText
Walking Ballista XXArtifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. 0/0
Patriar's Humiliation WInstant Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Expendable Lackey UCreature — Human Citizen {1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery. 1/1
Fortune Thief 4RCreature — Human Rogue Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/1
Emry, Lurker of the Loch 2ULegendary Creature — Merfolk Wizard This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2
Yavimaya Hollow Legendary Land {T}: Add {C}. {G}, {T}: Regenerate target creature.
Meddling Mage WUCreature — Human Wizard As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. 2/2
Keen-Eared Sentry 1WCreature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1
Alora, Cheerful Mastermind 3WULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token. 4/4
Magnetic Theft RInstant Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
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