M:tG card similarity search
4R · Instant
Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lightmine Field | 2WW | Enchantment | Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. |
| Jovial Evil | 2B | Sorcery | Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. |
| Deadly Tempest | 4BB | Sorcery | Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way. |
| Artificial Evolution | U | Instant | Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) |
| Mossbridge Troll | 5GG | Creature — Troll | If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. 5/5 |
| Oko, the Trickster | 4GU | Legendary Planeswalker — Oko | [+1]: Put two +1/+1 counters on up to one target creature you control. [0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. [−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. Loyalty 4 |
| Sylvan Reclamation | 3GW | Instant | Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
| Galvanic Bombardment | R | Instant | Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. |
| Temple of Atropos | Plane — Time | At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) | |
| Circle of Protection: Art | 1W | Enchantment | As Circle of Protection: Art enters the battlefield, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand. |