M:tG card similarity search
3 · Artifact
{1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Temporal Aperture | 2 | Artifact | {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) |
| Vat Emergence | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
| Cybership | 6 | Artifact — Vehicle | Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8 |
| Woodvine Elemental | 4GW | Creature — Elemental | Trample Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. 4/4 |
| Conundrum Sphinx | 2UU | Creature — Sphinx | Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4 |
| Evasive Action | 1U | Instant | Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
| Firemind Vessel | 4 | Artifact | Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors. |
| Ashen Powder | 2BB | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. |
| Flamekin Village | Land | As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. | |
| Stroke of Luck | 1B | Sorcery | Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order. |