Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

A-Manticore

3B · Creature — Manticore

Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Voyager Drake 3UCreature — Drake Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. 3/3
Ryusei, the Falling Star 5RLegendary Creature — Dragon Spirit Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. 5/5
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Elvish Scout GCreature — Elf Scout {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1
Hallowed Healer 2WCreature — Human Cleric {T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard. 1/1
Go-Shintai of Hidden Cruelty 3BLegendary Enchantment Creature — Shrine Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. 2/2
Roiling Waters 5UUSorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Heir of the Ancient Fang 2GCreature — Snake Samurai Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) 2/3
Surge of Righteousness 1WInstant Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Dragon Tempest 1REnchantment Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
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