Card Codex

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17 May 2024: Card library updated.

A-Manticore

3B · Creature — Manticore

Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Karmic Guide 3WWCreature — Angel Spirit Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. 2/2
Guiding Bolt 2WInstant Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Skywhaler's Shot 2WInstant Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Vanquish the Foul 5WSorcery Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Amulet of Kroog 2Artifact {2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Hold at Bay 1WInstant Prevent the next 7 damage that would be dealt to any target this turn.
Mending Hands WInstant Prevent the next 4 damage that would be dealt to any target this turn.
Pearl Shard 3Artifact {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Shieldmate's Blessing WInstant Prevent the next 3 damage that would be dealt to any target this turn.
The Protector Hero {T}: Prevent the next 1 damage that would be dealt to any target this turn.
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