M:tG card similarity search
· Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Ghastly Haunting | Enchantment — Aura | Enchant creature You control enchanted creature. | |
Threads of Disloyalty | 1UU | Enchantment — Aura | Enchant creature with mana value 2 or less You control enchanted creature. |
Crown of Flames | R | Enchantment — Aura | Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. |
Dúnedain Blade | 1W | Artifact — Equipment | Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Lilah, Undefeated Slickshot | 1UR | Legendary Creature — Human Rogue | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) 3/3 |
Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
Sustaining Spirit | 1W | Creature — Angel Spirit | Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3 |
Pride of Conquerors | 1W | Instant | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. |
Mirrorwood Treefolk | 3G | Creature — Treefolk | {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead. 2/4 |
Veteran's Powerblade | 3 | Artifact — Equipment | Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |