M:tG card similarity search
· Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Student of Elements | 1U | Creature — Human Wizard | When Student of Elements has flying, flip it. 1/1 |
Tear Asunder | 1G | Instant | Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. |
Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |
Sword of Vengeance | 3 | Artifact — Equipment | Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} |
Primal Cocoon | G | Enchantment — Aura | Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon. |
Stonewise Fortifier | 1W | Creature — Human Wizard | {4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. 2/2 |
Esper Stormblade | W/BU | Artifact Creature — Vedalken Wizard | As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1 |
Ratchet, Rescue Racer | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Lifelink Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn. 1/4 | |
Thunderstaff | 3 | Artifact | As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. |
Public Enemy | 2U | Enchantment — Aura | Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card. |