M:tG card similarity search
· Creature — Spirit
Flying If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1
Name | Mana | Type | Text |
---|---|---|---|
March of Souls | 4W | Sorcery | Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying. |
Erdwal Illuminator | 1U | Creature — Spirit | Flying Whenever you investigate for the first time each turn, investigate an additional time. 1/3 |
Khârn the Betrayer | 3R | Legendary Creature — Astartes Berserker | Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. 5/1 |
Divine Deflection | XW | Instant | Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target. |
Phantom Tiger | 2G | Creature — Cat Spirit | Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. 1/0 |
Watchers of the Dead | 2 | Artifact Creature — Cat | Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest. 2/2 |
Urza's Miter | 3 | Artifact | Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. |
Scion of Halaster | 1B | Legendary Enchantment — Background | Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." |
Mana Reflection | 4GG | Enchantment | If you tap a permanent for mana, it produces twice as much of that mana instead. |
Protective Sphere | 2W | Enchantment | {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) |