Card Codex

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17 May 2024: Card library updated.

A-Death-Priest of Myrkul

2BB · Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token. 3/3

Similar cards

Color identity:
NameManaTypeText
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Furgul, Quag Nurturer 2BGLegendary Creature — Elf Shaman At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control. {T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power. 2/4
Waiting in the Weeds 1GGSorcery Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Wasteland Scorpion 2BCreature — Scorpion Deathtouch Cycling {2} ({2}, Discard this card: Draw a card.) 2/2
The Hunter Hero {T}: Target creature you control gets +1/+1 until end of turn.
Radiant Essence 1GWCreature — Spirit Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3
Reclamation 2GWEnchantment Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Lord of the Unreal UUCreature — Human Wizard Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
Rise from the Grave 4BSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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