M:tG card similarity search
3G · Artifact — Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 7/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Dwarven Lightsmith | 5W | Creature — Dwarf Cleric | Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4 |
| Phyrexian Atlas | 3 | Artifact | {T}: Add one mana of any color. Corrupted — Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life. |
| Worldfire | 6RRR | Sorcery | Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. |
| Arcum's Weathervane | 2 | Artifact | {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow. |
| Space Marine Devastator | 3W | Creature — Astartes Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. 3/3 |
| Servant of Volrath | 2B | Creature — Minion | When Servant of Volrath leaves the battlefield, sacrifice a creature. 3/3 |
| Kiddie Coaster | Artifact — Attraction | Visit — Creatures you control get +1/+0 until end of turn. | |
| Roller Coaster | Artifact — Attraction | Visit — Creatures you control get +2/+0 until end of turn. | |
| Cackling Witch | 1B | Creature — Human Spellshaper | {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. 1/1 |
| Inner-Flame Igniter | 2R | Creature — Elemental Warrior | {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2 |