Card Codex

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17 May 2024: Card library updated.

Éowyn, Lady of Rohan

2W · Legendary Creature — Human Noble

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4

Similar cards

Color identity:
NameManaTypeText
Mortality Spear 2BGInstant This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Restless Bloodseeker 1BCreature — Vampire At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. 1/3
Crimson Wisps RInstant Target creature becomes red and gains haste until end of turn. Draw a card.
Whispering Snitch 1BCreature — Vampire Rogue Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. 1/3
Shatterskull Minotaur 4RRCreature — Minotaur Warrior This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste 5/4
Bruse Tarl, Roving Rancher 2RWLegendary Creature — Human Warrior Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. 4/3
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Fledgling Imp 2BCreature — Imp {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2
Kaza, Roil Chaser URLegendary Creature — Human Wizard Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. 1/2
Karametra's Blessing WInstant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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