M:tG card similarity search
2RW · Legendary Creature — Human Knight
Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Kelsinko Ranger | W | Creature — Human Ranger | {1}{W}: Target green creature gains first strike until end of turn. 1/1 |
| Bitter Feud | 4R | Enchantment | As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. |
| Clocknapper | 3UU | Creature — Human Spy | When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) 2/2 |
| Manta Riders | U | Creature — Merfolk | {U}: Manta Riders gains flying until end of turn. 1/1 |
| Lone Missionary | 1W | Creature — Kor Monk | When Lone Missionary enters the battlefield, you gain 4 life. 2/1 |
| Exchange of Words | 1UU | Enchantment | When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures. |
| Wandering Wolf | 1G | Creature — Wolf | Creatures with power less than Wandering Wolf's power can't block it. 2/1 |
| Arachnoid Adaptation | G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Untap it. |
| Leaping Ambush | G | Instant | Target creature gets +1/+3 and gains reach until end of turn. Untap it. |
| Vines of the Recluse | G | Instant | Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) |