M:tG card similarity search
2RRGG · Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Echo of Eons | 4UU | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| A-Ochre Jelly | XG | Creature — Ooze | Trample Ward {2} Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. 0/0 |
| Half-Orc, Half- | Creature — Orc Warrior | Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +3/+1 | |
| Hostile Minotaur | 3R | Creature — Minotaur | Haste (This creature can attack and {T} as soon as it comes under your control.) 3/3 |
| Cathar's Call | 2W | Enchantment — Aura | Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." |
| Devouring Sugarmaw | 2BB | Creature — Horror | Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw. 6/6 |
| Fatigue | 1U | Sorcery | Target player skips their next draw step. |
| Micromancer | 3U | Creature — Human Wizard | When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. 3/3 |
| Vildin-Pack Alpha | Creature — Werewolf | Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. 4/3 | |
| Piper's Melody | G | Sorcery | Shuffle any number of target creature cards from your graveyard into your library. |